The reasoning behind this is that in the beginning, under Despotism, the science rate cannot be set higher than 60%, and with a science rate of 60%, 1 Trade gives 1 science, 2 Trade gives 1 coin and 1 science, and 3 Trade gives 1 coin and 2 science. This will let the city get an extra science when it has size two. Second, if no good trade square is in sight, build roads on two squares around the city, before the city is built.
First, preferably, build the city on a river with at least one good river square around, or build the city in sight of a whale or some other special square that gives 2 in Trade. Most important, make sure that there are squares around the cities that contributes Trade such that that each city has a total Trade of at least 3 when the size of the city is at most 2. Also, try to place at least one city such that it has good potential for production. If possible, make the distance between the two cities at most four squares (that is, city, square, square, square, square, city) because there then will be no waste once we change to Monarchy. Founding and Managing Citiesįound the first two cities close to each other such that the waste and corruption will be minimized. The second step is to research the civilization advances required to get the units and Wonders that we need for the war. When we switch to Monarchy we set the tax rate to 30% and the science rate to 70%, and when the preparation for war is done we set the tax rate to 70% and the science rate to 30%. The first step is to develop Monarchy we switch to Monarchy as soon as we can and we stay with Monarchy for the rest of the game.
Civilization 2 ipad how to#
We will explain in detail how to prepare for war, while we will give just a few highlights of how we run the war itself. The Crusader Approach has two phases: preparing for war and then the war itself. The idea of the Crusader Approach is to conquer the opponents before (or soon after) they develop Gunpowder. The Crusader Approach leads to a war in which the attacking units are Crusaders and Diplomats, transported by Caravels. We call our approach the Crusader Approach in recognition of the key role that Crusaders play. For us, winning before 1800 AD is routine winning before 1750 AD is a significant achievement.
Civilization 2 ipad full#
We emphasize the vast difference between winning in 1750 AD and 1800 AD: the extra 25 rounds take place at a time when the war is in full swing and several cities can be conquered each round. We will explain an approach that almost always leads to a win before 1800 AD and some times before 1750 AD. Winning before 1750 AD requires that we carry out every aspect of the game at high speed.
A total of 200 rounds is a short time, particularly because at least 100 rounds of a game is spent researching key civilization advances and building key Wonders. In Civ2, the number of years per round is given by the following table: 4000 BCįrom the table we can see that winning before 1750 AD means winning before round 200. Winning before 1750 AD is difficult we have done it six times over the past two weeks: twice in 1650 AD, once in 1720 AD, once in 1740 AD, and twice in 1750 AD. Our objective is to win Civ2 as early as possible by conquering the world. Our intended audience are players who have won Civ2 at the Emperor level. We assume that Civ2 is played at the Deity level on a large random map with seven civilizations, standard rules, and Barbarians as Raging Hordes. We will explain how to win Civ2 before 1750 AD by conquering the world. This is the first game in the Civilization catalog to be developed and available exclusively for mobile devices.Written by Lars Palsberg and Jens Palsberg ( August 2006 Sid Meier’s Civilization Revolution 2 challenges players to build a glorious empire that will stand the test of time. NOTE: Compatible with iPhone 4S+, iPad 2+, iPad mini 1+, and iPod touch 5 - WILL NOT RUN ON EARLIER DEVICES
The sequel to one of the most successful strategy games on mobile is here!